Friday 5 February 2016

Character Appeal Analysis



I recently watched Gravity Falls for a project, and acquainted myself with the style.  I tried my hand at a self portrait just for kicks, and saw how boring the design was.  There was no exaggeration, nothing really that gave hints to personality.  It was just plain 'ol me in a sweater and skirt.  The character appeal was low.  The next drawing I took to the very basic at denim/cotton.  It would barely suit a background character, but it gave me something to work from.  I exaggerated skirt length, which did improve character appeal, but it was still plain.  Marble Pines had her iconic sweaters and headband, Dipper had his hat and vest and journal.  Maybe I was missing an identifier prop like that.  So I ditched proportion and style, and came up with 1) Story, 2) Pose/Expression, 3) Character (no longer a self portrait).   The character's garments were designed to aid the story (something along the lines of a hobby farmer is constantly losing chickens/livestock to mysterious creatures/monsters in the woods).   Sneakers for running.  Half-length skirt for ease of movement.  Rolled-up sleeves on over-shirt identifying someone who is ready to work.  Mostly loose clothing for comfort.  Ponytail  to keep hair out of face.  Then it was just a matter of translating this information into the Gravity Falls style.  I think it was fairly successful.